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  • Notice: Trying to get property of non-object in twitter_block_preprocess_twitter_block_tweet() (line 246 of /home/mynd5/public_html/production/aubretec.com/sites/all/modules/twitter_block/twitter_block.module).
  • Notice: Trying to get property of non-object in twitter_block_preprocess_twitter_block_tweet() (line 247 of /home/mynd5/public_html/production/aubretec.com/sites/all/modules/twitter_block/twitter_block.module).
  • Notice: Trying to get property of non-object in twitter_block_preprocess_twitter_block_tweet() (line 247 of /home/mynd5/public_html/production/aubretec.com/sites/all/modules/twitter_block/twitter_block.module).
  • Notice: Trying to get property of non-object in twitter_block_preprocess_twitter_block_tweet() (line 248 of /home/mynd5/public_html/production/aubretec.com/sites/all/modules/twitter_block/twitter_block.module).
  • Notice: Trying to get property of non-object in twitter_block_preprocess_twitter_block_tweet() (line 248 of /home/mynd5/public_html/production/aubretec.com/sites/all/modules/twitter_block/twitter_block.module).

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Submitted by luc.aubret on 8 Jan 2012

If you've been to the site before now, you may have noticed that it has been entirely replaced. I've been largely absent from Second Life in the past few years, working on various web and mobile projects and tending to heavy RL commitments.

We've allowed aubreTEC to languish, and for that we are very apologetic. This year, we've decided to reformat and focus on a handful of SL projects we can actively maintain, rather than attempting to maintain the unweildy 80-product catalog we've been putting forth since 2005.

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Submitted by luc.aubret on 10 Dec 2011

We've got a bit of holiday cheer going in Meijis. Please feel free to drop by and skate around a bit!

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Submitted by admin on 9 Sep 2011

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Submitted by luc.aubret on 1 May 2009

We're working on a new version of the VX-7 Scorpions (1.2), and we've added a new muzzle flash option.  Wanted to give a quick preview so folks could have a chance to comment:

Personally, I like the "Anime" style a lot better; it's more refined and makes better use of glow.  However, we're leaving the "Standard" muzzle flash as an option for those who prefer a more realistic feel or who don't have glow enabled (both use glow, but "Anime" looks ghastly without it, whereas "Standard" looks okay).

What do you think?  Which should be the default option?

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Submitted by luc.aubret on 3 Mar 2009

I did a bit of work last night on an ordered list function that would organize my list in a correct, human-readable order for dialogs (given LSL's method of stacking dialog list buttons backward), split it up into multiple pages, and put nav ("<<" and ">>" buttons in the list). It's not perfect yet (I need to put in some adjustments to remove unnecessary nav buttons, etcetera), but I thought I'd post it here for anybody who's had the same issue:

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Submitted by luc.aubret on 23 Feb 2009

I've been asked, with increasing frequency, about the theme/genre of our products. A lot of weapon-makers concentrate on making replica weapons: Beretta 9mms, Desert Eagles, Uzis, etc. We've never really done that, and I'm forever being asked why.

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Submitted by luc.aubret on 12 Feb 2009

A brief rant....

You know what drives me NUTS? Knowing that the really cool feature I'm putting so much time into at any given moment - often a feature which would genuinely make life easier for users of the product - will most likely fly right over the heads of 80% of the people who view my products. Which only drives me HALF as nuts as having to strip or otherwise cripple features in order to get them used.

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Submitted by luc.aubret on 11 Feb 2009

I had a bit of a chuckle when I saw Sion Zaius' new product listing for the sion Chicken over on XStreet.

Don't get me wrong; I'm sure it's a great product. If it's ever been your lifelong dream to raise a chicken, have at it. Personally, my grandfather owned a chicken farm, and I find the damned things kinda creepy, but I'm sure Sion's version is cute and cuddly.

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Submitted by luc.aubret on 9 Feb 2009

I've recently been working on a project that allows for third-party plug-in development. I've become very interested in plug-in systems (though they're a pain in the ass to script) because they're the perfect situation: it allows for other developers with nifty ideas to improve your product without any work from you. The laziness is neat, but it also allows for innovation in ways you might not have thought of yourself.

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Submitted by luc.aubret on 2 Feb 2009

Check out what Intel's doing with OpenSim (I helped a little).

Latest Blog Posts

If you've been to the site before now, you may have noticed that it has been entirely replaced.

We've got a bit of holiday cheer going in Meijis. Please feel free to drop by and skate around a bit!

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