The time to update our flagship psiTEC system has come around again, and we’re asking psiTEC users for their suggestions.
Among the questions we want to hear from you about:
- Should we turn it into a HUD (heads-up-display) or keep it one of the few non-HUD attack systems out there?
- What non-attack features would you like to see?
- What attacks would you like to have at your disposal?
We can’t guarantee we’ll take every suggestion, but we’ll consider anything tossed our way. Remember, those who speak get heard, so sound off in the comments with your inevitable opinion.


Just a caveat, folks. We will never do spam-based attacks, region-crashing attacks, grey goo, or lag attacks. I know some people like them, but we don’t, so those are a few suggestions we won’t be able to consider.
1) If a ‘worn prim’ is necessary, make a single prim version so we can keep our ARC down by incorporating the psiTEC into our outfit.
2) Not another damned HUD. Make any ‘HUD’ features or requirements part of a ‘crippled’ hud you already sell, such as the VISION or ProTEC. Which, by the by, you really ought to settle on a ‘unified HUD’ that can work for vehicles and what-not. Too many freakin’ HUDs and I don’t have space to try to keep ‘em handy.
3) One of my HUDs is for Flight-Feather, Otter Radar and TinyCam. If you are going to do a HUD for this, I’d really like to have flight, radar and a TinyCam switch built into it so I can ditch the other HUD. Argent Stonecutter has an open source version, and I use those functions far more than I do the AubreTEC stuff, even as much as I’ve spent on AubreTEC.
4) For me, CombaTEC = Anti-Griefer. Like Moon Mycron, I prefer to have the PsiTEC/ ProTEC pack on, and then forget I’m wearing it unless I need it. I want to keep things that way.
5) I normally go around as a Tiny. The ability to switch off (or use another) animation is a plus. In fact, my alt is a heavily modified dragon. The standard ‘touch the head’ animation doesn’t work so well for his form either.
Luc,
I think Aubretec should move into the hud industry. Right now its what people are looking for and I think Aubretec experience and expertise, breaking into the HUD market will be an easy transition. Also with all of the new clients out right now, I could see Aubretec coming out with their own client, now that everyone is on emeraldlife and others.
1 - In the listener make the check:
key kOwner = llGetOwnerKey(id);
if ((kOwner == llGetOwner()) || (id == llGetOwner())) {
For permit the use of self-maked HUDs
2 - Possibility of use one UUID instead one name in command chats.
3 - In the radar, use one permanent llSensorRepeat every 10 or 20 seconds and store results in one list if avatar is not in the list. With one timer check every 3 .. 5 seconds the position with llGetObjectDetails(). If list returned is void, then avatar is not in the SIM and the key can be removed in the list.
Optionally you can launch sensors or one big huge prim for scan entire SIM and send results to update the list.
The radar could be disabled and user the current “in moment” scan if not name or UUID supplied.
4 - Use one Name2key external database and check if avatar is in the SIM with llGetObjectDetails().
Yep, those are some features we’ve got in S:MSGR and RPWN, and we plan to use them in psiTEC as well. Except for #1, that is - that’s an interesting idea. Do you find you have a use for making your own HUD?
Thanks JJ.
Yes, psitec is still operated by chat commands but leaves open the possibility be controlled by a HUD or other object.
Everyone can make their own HUD according to their tastes or needs.
The attackes should work above 2000 feet in the air. Currently only summoning works.
Yeah, that’s because when the attacks were designed, 768m was the altitude limit for non-phys movement. We put the limiter in there to avoid the stack-heap collisions that would happen. We’ll be rescripting everything, so that shouldn’t be an issue.
I find I like to have the PSITEC as a actual implant because it adds to my avatar. Kinda like my little deadly weapon that can be hidden and does not look as threatening as a gun. But for those that see I’m wearing the implant they know not to mess with me, because I allways have a quick weapon attached to deal with them.
I would like to see an attack that holds two other people from moving a certain distance away from each other, and will drag one another. Instead of having the attack linked to you, and your the one dragging around your victim.
An inworld stationary sensor (please) which can emit the gamut of weapons. Basically like the standard psiTEC rezzed inworld + a sensor trigger. This would make a home security device with a vengeful disposition. I had hoped to make some architecture compatible via the developer kit, but looks like that was for adding new weapons (which I lack in skills). Anyhow that is my wish.
Hi Aubretech Team
I wish a remake of the legendary Black Widows for Havok4 with a good Hud …
Greetz,David
Well, what you’re describing is essentially the VX-7 Scorpion. We’ll do a functional update of the BWs at some point to tie off the line satisfactorily, but right now we’re committed to psiTEC.
HUD or NO HUD?
I think a HUD is often quicker to use, but I would be sad to loose the attachement implant.. How about making a HUD that you have the option to use… or not.
New attacks:
Gravity - Strong down pull that will make any avatar fall through prims or skyboxes even slowly burry them in the ground when they reach the bottom, and prevents them to fly.. litterally stuck them to the ground.
PUSH / PULL - Select an avatar from the list to either push away or drag towards you automatically (add cool effects)
Useful tools:
Portal - Teleport to chosen avatar in list (if too much in a hurry to use find and follow the particles. Opens 2 portals 1 in front of you and 1 near the person of your choice, and you click it to get to that person. (Can also be used by the other person, as in sending a TP to him/her)
HUD?
Some may prefer a HUD operated system, but I definitely prefer the chat command feature of the implant.
So yeah, maybe make teh HUD an option, but please keep the implant version for us “old fashioned” psiTEC users.
Attacks?
I’d like to see the ban & TP home features of the sorpion (incl. land server) to be included in the psiTEC arsenal.
little psitec orb devices that can be summoned from the device and visially attack the target.
think of like a few baseball sized spheres ramming themselves into said person after they go through said persons shields.
Suggestion 1: it’s the smallest of things that give the game away to someone who has weapons capability in SL. Would it be possible to have a groups scanner, as people come and go and their name shows up on the radar and what distance they are away from you etc. it can alert you to keywords in their groups.
Now most of the time you ignore the radar messages, unless you are waiting for a particular name, but if you could scan people’s groups for key words automatically , ( which could be weapon brand Customer groups ), then make a caution sound / visual alert against that persons name, so you know they have a weapon either on them, or available to them.
Most Weapons developers do not let you in to their group without you buying something, so if you can auto scan a persons groups as they come in range of you and be alerted to the people that have for example “Omega Concern” (example name and not in anyway to be taken as a lessor brand or anything like that ), at least that would make you ahead of the game in watching them should they start anything….. dodgy… shall we say.
Suggestion 2: CROWD CONTROL. button where you can animate everyone in a 50 meter radius of you… so when in clubs etc., you can manipulate everyone on a mass scale. camouflage the do you want to be animated message to something custom that the user can type in on a channel ( so that the message can be adapted to the situation.
Suggestion 3: Build the implant for PsiTEC into a cool pair of shades (sunglasses) - you can then incorporate your V.i.s.i.o.n system into it as well as weaponry for the Psitec
Suggestion 4: There is a device I own that I got at Tech Expo, that allows you to tag a person, and when they TP away, your hud tells you where they have gone ( presumably a sensor prim gets tagged along with the person, and then reports back its new location ) .. Could a TP TAGGER be added to the PsiTEC, so that you can either tag someone via a menu, or channel command, or mass tagging for multiple targets
Suggestion 5: I am not a scripter, and if all my suggestion so far are far fetched I apologise, I am just throwing things out there that I would like to see if possible, my last suggestion is to build a language translator into the psitec. Dont get me wrong , you make great stuff, and I actually own a good deal of it (if you look me up on your records) , but the point is, they are all separate items. While this is good for people that want set things, I would like to see the Psitec, and vision combined into a pair of glasses, and the hud to incorporate the talktec translator.
Other then that I am glad to hear the Black widows have not been forgotton, that was the first product I ever brought from you.. lol..
Ok, I am finished now.. keep up the good work :o)
Phase.
1 - Of course I think so. An HUD is more efficient than a simple pop-up: allows to have more weapons, it cannot be stopped using pop-up spam, and it is quick.
2 - Full-sim radar (that allows you to attack over 96 mts), crowd control, inworld remote control (IRC lol) that allows you to attack everybody in the sim, some difensive stuff like basic interceptors, mono compatibility.
3 - Look at other HUD makers. QHud is the most complete hud in Second Life. You can have a look at it. I would like a inworld remote control that it doesn’t auto-delete when you go offline or you tp into another sim that continues to attack people you selected. Also the ability to attack more then one person is good.
1 - I understand your point.
2 - Yeah, that sounds about right.
3 - QHUD? See our first comment. Also, we’re trying to keep this under a certain lag profile. Generally speaking, we don’t look to other products for ideas; we try to come up with fresh ones. Don’t worry - we’ll have some interesting stuff to offer.
MIND CONTROL - The ability to take control / animate others would be cool.
PORTAL TELEPORTING - two warp portals from one point to another similar to the portgen gun
As far as HUD or no HUD, I’d say both. Perhaps the HUD could control the attachment?
It’s an implant and implants should be able to do some cool things, but also could do some minor things as well such as a calculator for example, or maybe to-do list.
Doesn’t have to be all combat but could cross over into a badass multi-tool.
Okay, as someone who ended up using a competitors device even after purchasing both Psitec and Protec, I’ll say why.
1: It’s purely HUD based. This is the big one for me. I have a high prim avatar I use regularly, thus anything that adds prims to my avatar is a no-go out of the box. This is ESPECIALLY true for the head/neck area. If you’re really attached to particle effects and whatnot, just give us an item that is optional to wear to handle those, much as your competitors have done.
2: Unity. I use the Omicron right now, one of your competitors, and one of the main reasons is that it has the functionality of BOTH Protec and Psitec in one unit. And I’ll also note that their unit is roughly the same price as one of the Psitec/Protec units. (I won’t lay claim to how effective it is versus how effective the Psi/Protec devices are, since I primarily use these items to protect against Greifers, not to go looking for trouble.)
3: Utility. Yeah, I said it. I want MORE then just greifer protection (Which is really all I use it for), but also some basic QOL items in it. I know with my current used item the radar (just telling me how close other avatars are to me) and flight assist are used the most. But there are a multitude of others in the unit/s I use in Psitec’s place, including landmarks, simwide scans, histories, Camera Mics, Teleport prompts (both people coming to you, and going to others)….. and the list goes on. Basically, as some others here noted, adding some multi-tool functionality would be very welcome.
3.5 Friendship. Just a small silly addition. Maybe add to it the ability to recognize (in some form) other Psitec users nearby.
- Polecat
Just to clarify, Omicron is approximately the same price as both units combined, not the price of each separately.
See the nice part about the current PsiTec implant is it has the A-Link freatures that works with other products like Protec. If you have never purchased this Shield Device, it is a hud with various sheilds and tools for protection and defence. One of the buttons on the ProTec Hud allows you to acsess the PsiTec implant menu via A-Link. I find this to be extreamly handy. I think both an implant and hud could be vary useful. Personally I use several huds and like to save space on my screen bacause it all gets to be crounded.
A private messaging system that can transmit a message via IM or Implant if they are not wearing one would be nice, or a IRC radio plugin with the ability to add server adresses would be a nice addition also. =)
Feedback of selected attack:
I made some gestures to fast access attacks (chat:/channel attack) and get a list of targets (or none in range) but no prompt of the current selected attack - would just be handy to keep a better overview what I’m actually doing, lol.
Customization:
The possibility to turn on/off effects/animations is already included but I still got visual effects (like shockwave) and sounds which I can’t disable (or did I just miss it? O:) - however, sometimes it’s better not to be seen/heard. >;D
Presets:
Sure I can keep several copies with different setups in my inventory and wear the one I currently need - but wouldn’t it be nice to have all these setups in one item switching fast between via menue (or commands)? Maybe by reading out notecards…?
…and of course some already mentioned - and some not! xD
1-Implant w A-Link; keep psiTEC and proTEC seperate; it looks cool and cant stand huge HUDS (on my screen);
2-”Cam” NEEDS to auto end; not bounce around the avatar.
3-”Disrupt” removed or made to work
4-”Hunt” range increased and capable of delivering “Blitz” or “Kill”; based on best solution.
5-”Blitz” or something like it capable of circumventing permissions.
6-”Orbit” or something like it with a wicked push(better than “Sling”)
7-Yes to Ban and TP home and a “MUTE” feature
8-”Gravity” (buggy) would prefer a simpler flight assist
9-A movement enhancer (nothing ridiculous and uncontrollable), otherwise i can fly.
10-”Hop”, “Stand”; could do without.
11-I find the rest of the attacks/features useful.
12-Range increase on all attacks where feasible.
13-I “have” used Q-HUD and about 10 other HUDS and I always wind up using psiTEC and proTEC, because its simple and elegant. I don’t much care for beating someone to death with penises or whatever. I don’t want to have to go through 3,4,5 and 6 submenus to simply get rid of someone or to get involved in some protracted battle with a griefer. Yes I have seen some pretty powerful attacks (namely “Kill” , “Orbit” and “Blitz like”) that work where others do not. I would love to see those incorporated in psiTECIII. Simplicity is the exact medium between too much and too little.
try increse the sheild ” bullet proof”
update all old stuff to brand new never see before
and keep the hud easy to use
that all i have
I’m in favor of keeping it an implant, A-Link’d to the proTEC HUD. A second, low-prim zero-FX version for keeping ARC down is also a good idea, I feel. As for new attacks and non-attack powers… I’ve been on a “nuke it from orbit” kick lately, so a few megaprim lasers from the sky, converging on the target, would be nice. So would the ability to rez autonomous attack drones, “pets” if you will, that could be commanded via the psiTEC to patrol/guard an area, attack certain avatars on-sight, or just hover around the user in a menacing formation.
1. A-linked to the proTEC sounds good to me.
2. Stronger attacks (that work properly) And when I say strong, I mean outrageously, insanely, pushing the limits as far as they can go without getting banned, strong. I don’t care for flooding people with retarded attacks like a “rave” attack (phenom, Q-HUD). I just want attacks that can destroy their shields and avatars in obscenely powerful ways.
3. Better shields. I know this might be a proTEC thing but seriously it needs to be updated. It used to be the best but now it lacks horribly.
Okay, the votes seem pretty well split on the HUD/no HUD issue, and I understand both points. HUDs have faster access, prettier UI, and options for content display. On the other hand, they’re also typically laggier, take up valuable screen real estate, and are generally intrusive on the playing experience if what you want is something you can wear all the time.
I think, no matter what we do, if we go one way or the other, we’re going to annoy some people. Those who use psiTEC as a kind of Swiss Army knife - something you keep on you at all times and only think about when you need - aren’t going to be happy trying to attach a HUD. Others, who want to actively use psiTEC and have occasion to use it several times a session, are going to want the quick access of a HUD.
I think the answer here is to do something in the middle. Either offer a HUD version AND an attached version, or else do something like a prim attachment with an optional HUD that triggers it. We’ll come up with something interesting and go from there.
How about changing a control channel of functions? When I use “Cancel” in ym Scarabs it also deletes PsiTEC’s stuff…
I own the Vision system, and think something like that would be cool, just make the words bigger, its difficult to read sometimes. I like the hud option personally..
as for a non threatening aspect, you know you can rez a clear shield, so they cant move, well rez a judge and jury as a cage. Add a message telling the person they have been summoned before the judge for their griefing crimes (also have flags and sign posts pointing to this caged person so people can see who and why while they are trapped), and the only way to be released from the cage is to say a specific phrase , something like ” I will never grief again ” word for word……. heh..
You’re right, I put too much thought into that… lol
Or teleport out and back in, or move faster than 96m in a given time, or….
You get the idea. If they are a smart griefer then they can get around it.
CCS Compatibility
1. Implant vs HUD
Personally I like the ‘implant’ version, and the ability to control it via chat commands; for me this is the quick and easy way to command my psiTEC and also allows one to develop custom gestures to trigger functions. An optional HUD would be good for those whom are not versed in the many commands available in psiTEC; but I would keep it fairly balanced between simple, fast, and easy to put away.
2. The swiss army knife side of me
Would like to see (or feels is missing, if you will) are a few land management options such as eject, ban, and ban/allow list management functions, possibly in combination with the existing guard function (three strikes, out you go kind of thing for example, or if a blacklisted person follows you home makes for instant ban).
3. A ‘karma’ or ‘reputation’ system
Tied into sweep and/or defensive functions (also see #4 and #5), either mesh networked to friendly psiTECs (and/or other aubreTEC products) or networked to a central server at aubreTEC or on the psiTEC owner’s land, as a standalone function of psiTEC and/or to augment possible land management functionality.
4. More active defence
Guard mode is nice, but limited by a static blacklist for which you never have time to edit and reload it in time for your own personal safety (been there, done that, t-shirt is in orbit above a sim somewhere). For example a method to keep names in semi-static lists, and altering the ‘karma’ or ‘reputation’ of a name when a ‘hit’ (of certain force and frequency) is detected.
5. Sometimes just the threat of retaliation
Is enough to prevent the need for further action. For this I would like to propose something similar to three spherical objects orbiting the psiTEC wearer (As seen in a certain aging game whose title I shall not mention); these spheres could look alien (in aubreTEC ‘house style’ of course) and thus menacing/intimidating in nature. Should an attack still happen (karma/reputation system), all three spheres should be able to swiftly pursue and retaliate independant of each other and independant of the psiTEC wearer, perhaps be able to share location data and other data between themselves and psiTEC wearer. Think for example what psychological effect three buzzing spheres can have on another person, especially when these spheres appear to be highly advanced and intelligent. More so when you order them to orbit the target, but not attack.
6. In a less menacing way
These spheres mentioned in #5 could also each be sent out separately or as a group to guard friend(s) or team member(s), providing active shielding (interceptors/neutralizers) and defense.
7. And the random stuff..
Slightly more optimized radar/sweep function, improved gravity manipulation with added hover, integration with an improved Invincibot?, improved chase, ..that’s about it really.
A few of the above is probably a little far fetched in terms of scripting, but has been playing through my head for a few years now, personally I think it’s a cool nice-to-have, but of course opinions may vary.
Thanks in advance
I’m somewhat agnostic about the HUD vs chat control design choice, myself. Although full integration with v.i.s.i.o.n. would be nice, and possibly the way to go.
I would *really* like to see psiTEC/proTEC/v.i.s.i.o.n as a nice, unified package, providing me with attack/defense/tool options in a nanotech-psionic-sicfi way. Right now there’s nothing else out there in the “hidden weaponry” category which even remotely does that; the competitiors are all magickal.
I’d like fewer attacks, oddly enough, as long as they’re all efficient and deadly. Kill, a single pulse/orbit type attack, drone-orb killers… and the land eject/ban capacity is a must-have, so I can use it to eject griefers from my home region.
Using the ammo pack approach of the Scorpions might be a viable way to get more choices out to people who want a constellation of attacks. Including the “orbital laser”, which I can see being… amusing, actually.
Oh, and did I mention soon? I’ve been holding off for the longest time on buying ANY such system, awaiting psiTEC 3.
1) HUD / Implant:
Implant, with optional HUD. I like the implant to much, and often run out of HUD space… besides, I kind of got used to it <..>
2) I’d like to have an advanced trap. The usual stuff (following if moved, and so on), but also with the possibility to trigger visibility (instead of always invisible), and options to make the trap fly up (like some old orbiters), follow you, follow others…
3) Ability to target yourself. Sometimes, you just want to try stuff out WITHOUT having to use a random noob (or friend) as guinea pig.
4) Nice effects. Ok, they are already nice, but… well, might be me, but I like shiny stuff, and it can always be made MORE shiny.
I have to agree on the self targeting. It would be a big bonus in my opinion.
1.A hud based psitec would speed up the using but fills the screen.
whats about both? a hud mode and a integrated mode?
at the moment it takes ages to search for the right attack and the right tool you want to use
2. i would really appreciate a speeder for my avi
more and more regions are no fly and i think the non phys movment ist quite uncomfortable
so a speeder which can speed up your avi would be a quite nice feature
3.whats about light based show “weapons”? most people have shilds so push and such stuff do not works anyways. i would like some cool light weapons like a tool which can fill up a hole area with little bright lights. / another cool feature would be a pushing robot you can control with commands
Some people here seem to be under the impression that having it in HUD would remove chat functionality, which is just plain incorrect. Unless Luc decided to make it that way, which would not be a smooth move on his part. A HUD can have chat functionality just as easily as the implant can. In addition, the HUD has multiple advantages that a physical attachment just doesn’t have. A HUD cannot be blocked by object spam, a HUD can easily be removed from your field of vision all together, and a HUD has the ability to offer much more button wise without having to go into menu form. The HUD can easily be kept minimized so as to not claim real estate, and the claim that “HUDs are usually laggier” is a matter of opinion. There is no real reason for a HUD to be laggier unless you design it that way. Of course, there will always be the people who have a HUD in all slots, so it would probably be wise to produce both versions.
That aside, there have really been no honestly significant module updates to the system (at least since I’ve owned it) so if you would actually produce separate module packages and sell the system in the packaged format like you’ve sold the scorpions in, that would probably bring a significant amount of people into the system that just didn’t have a use for everything as before. There are systems such as the MDC that contain at least four times as many modules as PsiTEC and cost nearly 1/6 of the price. I really don’t see a point in buying this if there is no real advantage to having it over others.
Lastly, most of the systems I use currently divide their modules into categories to be determined by menu.
I agree with your point that HUDs needn’t necessarily be laggy, and of course there are no circumstances under which I would remove the chat commands.
The problem with “attack HUD” lag generally comes from including radar systems in the HUD. Clickable buttons leave the creator with two choices: either label the buttons with SetText (which requires a script for each name button AND is subject to all sorts of client rendering issues) or use Xytext or something similar, which loads too slowly to be of any use. As long as all a HUD does is provide an easily-accessible interface of options, I see no reason why we can’t offer it in both HUD and attachment forms and still stay within a reasonable lag profile.
On the issue of installable modules. We’re considering the idea of packaging the psiTEC as we do the VX-7 scorpions. In this model, we’d produce the psiTEC as a less expensive item with a base set of attacks - maybe 5 - 10 - and then package the others in optional installable expansions as well as the same sort of Basic, Bronze, Silver, Gold, Platinum, etc. editions (current psiTEC users would receive one of the higher editions as an upgrade, of course).
My concern is only whether or not users find this annoying. After all, sales records indicate that most folks simply purchase the more expensive VX-7 Platinum pack and then have to deal with adding all their upgrades.
I’d love more feedback on that issue. Is the option to purchase a cheaper alternative with fewer attacks worth the (admittedly mild) extra hassle of purchasing separate module packs and installing them, or would you prefer the more expensive all-inclusive model?
(Note… the distribution model won’t seriously affect current psiTEC owners, as they’ll be upgraded to one of the larger, if not the largest, fat pack. I’m asking that you consider the view of non psiTEC owners).
Just a note:
I almost never use the PsiTEC system as I am now. (I bought the system before I knew how to script) I designed my own personal system that suits my needs. I am simply commenting and suggesting things from a scripting point of view.
On the issue of the buttoning process, FOR THE LOVE OF GOD do not make dynamic target name buttons. As you stated, they’re extremely process heavy and are almost always aesthetically displeasing. I would recommend keeping the target selection dialog in place as you have now, and keep the HUD solid state, with the exception of minimization functionality.
As for the “expansion pack” sales scheme, (from the perspective of a new user) I think that the option to buy a base pack for a lesser price will draw customers in. Perhaps it would even be wise to offer a free 24 hr demo model. This would eliminate any doubt in a user’s mind as to whether or not they should buy the product. If the product is as good as they hope it is, they won’t mind spending the money if they have proof that it’s a product that they’ll use often.
And, as I said before, some new innovative modules that I haven’t seen already would be much appreciated and would go a long way toward making me a regular user
I actually like the package idea, because it gives people something to look foreword to well buying the product. It also gives people a advantage and disadvantage depending which package they own, or how many module packs they have over the person they are fighting. Say if you have the fat pack you are more likely to dominate over say someone with the bronze pack. I think a roleplay concept could also be implemented into the implant. I personally don’t mind this packaging method because I’m a previous PsiTec owner. But I would try and keep the pricing at a considerable amount for they people that are buying the implant. 250L$ -350L$ for more powerful attacks would be a decent amount depending on the packs strength. Also I don’t see this as a bad thing because some people as they have stated do not want to run threw a large list of attacks, and will not have to if the weapons packs are separated. Basic attacks such as Kill, Shock wave, Blitz, and Orbit should remain in the first module package though. More detailed and creative attacks should be in the other packs with a differing price. I think that the newer attacks should also be more visually appealing as well as deadly. (depending on the force.) I think you should also limit the force of the Implant depending on what version of the PsiTec you have. The PsiTec implant should always be “upgradeable to the other versions” for less the the price you payed for it. Sort of like Basic, Bronze, Silver, Gold, Platinum, etc. editions. Say you pay 1250L$ for Bronze, then they should only pay the difference of the price between each edition they upgrade to. Each edition should have a limited force/strength. Some attacks will only work with say the Gold version and not the Bronze. Platinum would say have the full force/strength, and work with all attacks, and features. By doing this you could sell your implants at ranging prices but sell the attacks at a basic flat price of say 100 - 250L$ for them all maybe, because they will not be able to use the higher attacks without owning the corresponding Implant edition the weapons pack needs. To do that of course you would need a lot of features for the higher editions.
Although that’s just a more complicated way of doing it. Your just talking about selling editions with a number of attacks, and the meathod of say getting from the bronze edition to gold would be to just buy the same number of aditional attacks that the gold pack has. Either way I can’t wait for the update of the PsiTec 3, or your other leading products such as Invsibot 3.
Well, why not go completely modular. Sell individual attacks and features like you did with Wyvernclaw; also individual modules can be purchased by individual scripters as in Havok Wreaker
Well, some Wyvernclaw users have complained that while they like picking out spells directly, it can get kind of annoying installing 30 some-odd spells. That model hadn’t really been built with the idea of customers buying ALL the spells, but they seem to do that anyway.
So grouping them into packs of 3 - 5 for psiTEC seemed like a good middle ground. Still keeps them in the impulse buy range while not requiring quite so many installs.
I’ve spoken with you in the past about this via your commerce account. Consider making the system adaptable to any object the scripts and inventory is placed in.
I’ve found that adding those scripts to other objects enables a “no-fly” mode that allows you to fly and uses a dash style speed enhancer. you could make those finalised deatures of the system as well.
Personally, I think the biggest thing needed in the update is to update the scripting style. As a user you are limited to under ~750M. Consider the warpPos solution for many of these functions. And the hop/stand commands need a better calculation. they fail if someone is too short. I’ve also seen stand fail on an overly tall AV. It kept placing me a foot above the target thinking that I was not on them.
Otherwise I have a half-assed plugin I made myself that I could clean up a bit and send your way if you want. I wouldn’t mind supporting a creative product. It’s a volume detect bomb without push.
Just a point of clarification: aubreTEC Commerce is not my alt.
Atticus,
The old method of one-jump “warppos’ing” anywhere in the sim has been broken due to the nature of the function we know as warppos. It uses list restraints to limit the script memory impact and ensure that a script failure doesn’t happen. There is a new function that works while barely using any script memory at all called “safe_posJump”.
safe_posJump(vector destpos)
{
vector m = llGetPos();
vector infinity = ;
llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos, PRIM_POSITION, m, PRIM_POSITION, destpos]);
}
It doesn’t seem as if it would work, but trust me, it does. The only other viable solution is to loop warppos until the destination is reached, which is honestly a waste of resources.
(Feel free to use the function above as needed)
That function makes no sense whatsoever (which you already know), which makes me hesitant to use it. Even if it works now, the chance that it will continue to do so is somewhat slim.
the “infinity” vector didnt paste in… one moment…
safe_posJump(vector destpos)
{
vector m = llGetPos();
vector infinity = ;
llSetPrimitiveParams([PRIM_POSITION, infinity, PRIM_POSITION, destpos, PRIM_POSITION, m, PRIM_POSITION, destpos]);
}
there. This one should work 100%…
something’s wrong with the post. The infinity vector is .
I think HUD would be best, personally, and one that’s more like the ProTec’s in that it gives access to certain things that were most useful while allowing chat commands and having a menu button that brings access to the normal sort of dialog boxes that are currently brought up by clicking the PsiTec. Having unscripted props to go on the body would work just fine, but I want tools on the HUD, and save body slots for stuff that’s primarily for appearance.
Flight boost would be a good thing, as that’s the #1 reason that I wear the Omicron; the radar function is used only infrequently. A radar might be nice, and they’re going to be as laggy as any other radar while active, but you can turn this kind of thing off. Since one texture is as good as the next, a skin tune for both modules for a more high tech look would be good. Reworking the ProTec and PsiTec so that they use the bottom and bottom left slots, and by default stack one atop the other as pullouts from the lower left? That’d be sweet.
I know I mentioned it before, and I see that someone else mentioned emplaceable defenses, but I’ll say it again that some sort of defensive tower or beacon would be cool, though might almost be a separate product or addon. One omnidirectional model, and one that does a 180 degree arc for placing at the corners of an event to deflect bombardments. Something nice to stuff into the summon function.
1.keep as a non hud
2.and i want to see a smoke bomb just a puff of smoke and vanish
3. a huge lasor
tp to camera would be an awesome featuer too
Hi, some attacks i think would be good would be a repel like attack so no other avatars unless they are on a friend list or something would get within an adjustable distance from you. I also think adding some vehicle modules or functions to add that can control the aubre vehicles. I also think a transporter to the osprey would be good that doesn’t rez a new one. Thats basically all i think but i also think there should be a small button hud to access the psitec when its worn so you don’t have to search for it within your hair.
1. I think that a HUD would be more comfortable, it would be faster.
2.
EXPLOSION : a gigantic explosion
LASER : A blue laser that comes out of psiTEC and who orbit the person of our choice.
TRAPS…: Traps toughest and most ridiculed.
MORE EFFECTS : More effects for Fire, Kill and Trap
BERSERK doesn’t work.
3.
I think that there should be the ability to foam an enemy.
As in, encase them in foam.