Okay, we’re cleaning up the code on the CCS-enhanced VX-7s and should release within the next day or so.
There is a new “CCS” mode, which automatically kicks in when the guns are equipped in a CCS region. Here are the limitations being imposed on the VX-7s in order to make them CCS-friendly:
- Not all rounds are available exist in CCS mode (tracking, push-based, and land rounds are removed). The rounds that remain available in CCS mode are CCS-enhanced.
- Each CCS-enhanced round has its own clip count and reload time, which are inversely related to the power of the respected round (in other words, more powerful rounds have smaller clips and take longer to reload).
- S.M.A.R.T. requires 50 intelligence points and 50 perception points to use in CCS regions.
- Enabling S.M.A.R.T. cuts your clip size in half and lengthens reload time in CCS regions.
- Enabling S.M.A.R.T. disables full auto-fire in CCS regions.
- Status Effect-based CCS rounds disable auto-fire (to avoid chat spam and lag).
- Clip drop is automatically disabled in CCS regions.
Remember, these restrictions only apply to CCS regions. Normal mode and RP mode (now called XCS) will function as they always have, provided you are not in a region designated for CCS roleplay only.
Here are the CCS-enhanced rounds we plan to release with the base model gun:
- Bullet (+2 damage, 50 in clip, 5s reload time)
- High-Intensity Round (+10 damage, 15 in clip, 10s reload time)
- Stun (5s daze, 15 in clip, 5s reload time, semi-automatic only)
- Toxin (10s poison, 15 in clip, 10s reload time, semi-automatic only)
Followed within a few days by VX-Series CCS Ammo Pack 1, an optional add-on (much like the rest of the ammo packs) with the following rounds for $250L:
- Rage (5s berzerk, 15 in clip, 10s reload time, semi-automatic only)
- Explosive (+10 direct hit, +5 splash, 10 in clip, 5s reload time, semi-automatic only)
- Tear Gas (up 30s confuse, 8 in clip, 10s reload time, semi-automatic only)
- Incendiary (DoT, 8 in clip, 10s reload time, semi-automatic only)
And then VX-Series CCS Ammo Pack 2 for $200L:
- Z-Factor (+10 damage to risen, 25 in clip, 7s reload time)
- Nepetalactone (+10 damage to neko, 25 in clip, 7s reload time)
- Pulse (+10 damage to cyborg, 25 in clip, 7s reload time)
- Silver Nitrate (+10 damage to lycan, 25 in clip, 7s reload time)
- Iron (+10 damage to sidhe, 25 in clip, 7s reload time)
And then VX-Series CCS Ammo Pack 3 for $200L:
- Frag (+10 damage to human, 25 in clip, 7s reload time)
- Consecrated (+10 damage to demon, 25 in clip, 7s reload time)
- Desecrated (+10 damage to angel, 25 in clip, 7s reload time)
- NaCL (+10 damage to supernatural, 25 in clip, 7s reload time)
- Ash Core (+10 damage to vampire, 25 in clip, 7s reload time)
Questions? Comments?

Well, I know you have to kiss a certain amount of CCS ass to sell weapons profitably. It does make me sad to see how much effort goes into pleasing the “combat system Nazis”.
Selectable muzzle flashes sounds like fun though.
I hear “race-specific rounds” and I begin to hear a long series of ammo packs in the future…rather like Wyvernclaw spells, no?
One thing I would like is a quick reminder as to which Ammo Pack 1 and 2 rounds do what without having to load a web page. Some of the names (”beacon”, “smoke”) are pretty direct and obvious. But “nitro” == “ice”…not to be confused with “foam”? And what’s the exact difference between “neuro” and “disrupt”? Sure, I can RTFM…but in the heat of combat I’d rather not need to load a web page…
Hope that will keep the CCS crowd happy, sounds like some good ideas for it!
Maggie’s comment has given me a thought for a suggestion; with so many ammunitions to choose from, any easy way to set up favorites to quickly select when you’re mid battle?
We like to keep you busy
I received my 1.2 update. I presume I just apply the ammo pack and suppressor upgrades that came with my 1.0 platinum pack to them? (hope so, because I already did that.)
Sorry; didn’t see this comment. Yeah, that’s exactly what you do. All the ammo packs are compatible with the new version.
I don’t believe anyone’s kissed my ass to sell weapons profitably. Good developers make their own profits, CCS or not. Adding CCS to their features can help make more, but largely, I just wanted to state that no one kisses my ass to get the CCS API.
Luc and I had some talks, found a good middle ground, and, that was that.
And am I a “combat system nazi”? Just wondering.
I think it’s probably just the limited nature of the API that gives that impression. None of the major combat systems have an open API that just anybody can use, so that sometimes fosters rumors as to how these APIs get assigned.
The sad fact is that limited APIs are a necessary evil; LSL doesn’t provide enough power to cover *every* contingency when it comes to API abuse, and human nature being what it is, people will abuse APIs if you’re not careful, if only to sell more copies of “My Super-Powerful Awesome Gun That Kills Everything (v 1.2)”
It’s very hard to find an API model that maintains balance while still providing for innovation. You want to allow people to implement cool features, but you still have to make sure those cool features don’t heavily disrupt gameplay.
Scorpion VX
I currently have the 2 previous CCS ammo packs 1 & 2, does the CCS Ammo pack 3 support or works with the new CCS meter v1.01?
Thanks