V.I.S.I.O.N. Tactical Mouselook HUD (v 1.0)

The V.I.S.I.O.N. (Visual Interface System with Integrated Ops Network) is a mouselook-only heads-up-display designed to improve FPS and RP performance by providing valueable information in mouselook mode.




GETTING STARTED

V.I.S.I.O.N. is a heads-up-display (HUD) that attaches to either the Center or Center2 HUD attachment point. Attempting to attach it to any other point will result in malfunctions.

When you wear the HUD, you will see nothing on your screen. This is completely normal. The HUD is only visible in mouselook mode. Enter mouselook mode (type M out of chat), and you'll see the HUD's default interface - a light outer aiming ring - appear on your screen. Point directly at a target and V.I.S.I.O.N. will automatically bring up information about the target, as well as other information pertinent to combat and/or RP.




DISPLAY INFORMATION

vision-illustration

The V.I.S.I.O.N. heads-up-display picks up who you're looking at using an array of sensors, and provides the following details when applicable:

  1. Name and Affiliation - In the center section, above the crosshairs, you'll find the name of the target you're looking at. Additionally, below the name will be the classification HOSTILE, FRIENDLY, or UNKNOWN. These classifications are predefined in the notecard contained inside the HUD; additionally you can add temporary friendlies and hostiles using chat commands (see below).
  2. Location - To the right of the crosshair you'll find proximity, location, and velocity information.
  3. Attack Candidacy - To the lower right of the crosshair you'll find information on what attack options are available to you. Targets are considered attack candidates if they are either on the same land as you or on land that allows your objects to travel to them. Information about push and damage flags on their plot is also provided.
  4. Status - To the lower left of the crosshair is status information. This includes information on the avatar's current status (AWAY, BUSY, TYPING, NORMAL), locomotion (Standing, Walking, Sitting, Running, Flying, Hovering) and, if seated, other (On Object, On Ground, etc.)
  5. Threat Level - To the immediate left of the crosshair is the target's Threat Level. Threat level is determined by their current visual mode and potential armament. If the target has no scripted attachments, the threat level is always NONE. Otherwise, if they are passive (not in mouselook at all), the threat level is LOW. If they are active (in mouselook) but not pointing anywhere near you, threat level is MODERATE. If they are active and pointing near you, it is HIGH, and if they are actually aiming at you, threat level is IMMEDIATE.
  6. Target Lock - If triangles are circling your main crosshair, V.I.S.I.O.N. thinks it is likely that a shot from a normal gun will hit the target. Otherwise, it is able to pick up information but unlikely that your gun will have a successful shot. Please note that V.I.S.I.O.N. assumes a "normal gun" as one shooting from approximate eye level with small projectiles.
  7. Hostile Proximity - To the upper left of the outer rim is a small box that will tell you how many pre-defined hostiles are within 48 meters of you, and which of them is closest. The color of this box ranges from white (far away) to red (very close).
  8. Attack Detection - If you are attacked (if projectiles collide with you at speed) information appears to the upper right of the outer rim. This includes the attacker, the name of the projectile, and a small radar showing you where your current attacker is in relation to you. Note that a dot on the radar means they are on your level, an up arrow indicates they are on higher ground, and a down arrow indicates they are firing from below.




SETTINGS

There are a number of adjustable settings on the V.I.S.I.O.N. heads-up-display. These settings are available through the menu (use the command "menu") or via chat commands.

Chat commands should be structured like "aspect: setting" and include the following adjustments:

  1. Sensor - You can set the sensitivity of the V.I.S.I.O.N. sensor to Wide, Default, Fine, Super-Fine, or Sniper. Wide is very forgiving and will pick up the closest target within aim even if you are not pointing directly at them. Sniper will only pick up targets if your aim is dead center. Note that because the sensors use the target's center (stomach) to determine location, you'll get better results by pointing at chest- or stomach-level than pointing at head or legs (Example command - "sensor: default").
  2. Opacity - You may want to adjust the opacity of your HUD to match your surroundings. Bright daylight will require a higher opacity setting, whereas dark environments will make lower settings more appropriate. Settings range from 0 (very faint) to 12 (very dark) and will take effect immediately (Example command - "opacity: 1").
  3. Sounds - Your HUD features some sounds, and you can set the volume for these, from 0 (no sound) to 10 (loud). Default is low (Example command - "volume: 3").
  4. Channel - You can change the channel you wish V.I.S.I.O.N. to listen for chat commands on. Default is 0 (Example command - "channel: 1").
  5. Adding Friendlies & Hostiles - Your permanent list of friendlies (allies) and hostiles (enemies) is in a notecard in the HUD itself. However, you can add friendlies and hostiles temporarily by using chat commands. You may list several names in a row, and V.I.S.I.O.N. will add the whole list. Be sure to spell names correctly, and remember that these names are case-sensitive (Example command - "hostile: Luc Aubret, Mustbe Barmy").
  6. Removing Friendlies & Hostiles - You may remove temporary friendlies and hostiles (you can also temporarily remove your permanent ones, but they will be replaced if you ever reload the lists) with chat commands as well. Use the remove command with a list of names, and V.I.S.I.O.N. will remove them from whatever list they happen to be on (Example command - "remove: Luc Aubret, Mustbe Barmy").
  7. Reload Lists - To reload your permanent friendlies/hostiles list and clear out any temporary lists, use the "reload" command.
  8. Reset - To reset the V.I.S.I.O.N. heads-up-display to factory preferences, use the "reset" command.
  9. Enable/Disable - you may choose to disable or re-enable your V.I.S.I.O.N. heads-up-display while continuing to wear it (Example command - "enable");
  10. Show/Hide - This command displays or hides the outer ring temporarily (while not in mouselook), to enable you to select the HUD so that you may open it to edit the Friendlies & Hostiles configuration notecard. Note that normal operation will resume the next time you enter mouselook mode.
  11. Help - Several help options are available, including this notecard, a link to the full product manual, and options to request help via website ticket, email, and user forums. You may also IM aubreTEC Commerce for help requests. (Example command - "help: manual")




UNDERSTANDING SENSOR FOCUS

As previously mentioned, V.I.S.I.O.N. uses an array of sensors to determine who you are trying to look at. Essentially, V.I.S.I.O.N. will pick the closest likely target you seem to be pointing at. Because this is V.I.S.I.O.N.'s best mathematical guess, it may be wrong from time to time if you are looking at a close cluster of people. Yes, it would be possible to more specifically pick out people, but this would require valuable script time that would cost the HUD its snappy response time.

This is why there are several settings, which you may choose in the menu or via chat command:

  1. Wide - This is the most forgiving and the least accurate setting. You will be able to look a bit off from the target and still pick up information, but it may be difficult to pick out exactly the target you want if the target is in a group.
  2. Default - This is the easiest setting to use. It will accurately pick out targets the vast majority of the time, though groups of people may occasionally confuse it.
  3. Fine - This will help you pick out the target you want in a crowd, but you must be specifically trained on the target. Mild deviations may cause you to lose the target.
  4. Super-Fine - This is a very specific setting, and should allow you to pick out your target in medium-packed crowds. You will need to aim at the stomach of each target to ensure proper acquisition.
  5. Sniper - This is the most specific setting, and should only be used to pick out people in very tight crowds. You will need acute aim to use this mode, and will need to aim at the stomach of the target.





FRIENDLIES & HOSTILES

The V.I.S.I.O.N. system identifies avatars as friendlies and/or hostiles. This information determines color-coding of information when you aim at them (to prevent friendly fire and immediately identify enemies) and allows V.I.S.I.O.N. to provide proximity reports on avatars you have designated as hostile.

Inside the HUD is a notecard called "Friendlies & Hostiles." Open this notecard (use the "show" command to bring the HUD up on your screen for easy selection) and follow the guidelines for adding semi-permanent allies and enemies.

You may also add temporary friendlies and hostiles using chat commands or the menu system. This is great for quick skirmishes, or to quickly add an aggressor to your list without having to edit the HUD. These names will be cleared the next time you reload or reset your HUD.

Note that it is a good idea to keep these lists as short as possible; V.I.S.I.O.N. has to read these whenever an avatar is identified, so short lists will result in best performance.




TIPS AND TRICKS

  • When in mouselook, remember that you can use Control + 0 to zoom, and Control + 9 to zoom back.
  • V.I.S.I.O.N. uses sensors. This means that, particularly in fine, super-fine, and sniper modes, it's best to aim at the avatar's chest or stomach for best results.




SUPPORT:

We at aubreTEC believe in providing quality support. However, in order to do this, we must focus our efforts on those who have specific questions or concerns after having taken the time to familiarize themselves with the product. Because of this, we ask that you read this entire manual before asking for support. If an answer to a support question is contained within the user manual, we will refer you to the proper section and allow you to read the answer yourself. Please understand that this is not done out of rudeness, but because we handle lots of clients and want to be able to give valid questions our full attention.

There are several methods of gaining support. The easiest is to use the "Help" menu to submit a support ticket. However, if you need to IM our customer service department, please send your message to aubreTEC Commerce (in Find), our customer service representative. You may also submit a support ticket here.

*************************************
Support IM: aubreTEC Commerce
*************************************